Designer : Sega Publishers : Sega, Crypton Future Media System : Nintendo 3DS Launched in JP : March 8, 2012



When moms and dads assumed Miku"s attires were as well enlightening, SEGA made a decision to produce Job Mirai This video game has charming kid-friendly nendoroids as well as (primarily) kid-friendly tunes!
Extra Graphics
spr_ae_ending

A weird placeholder visuals for both lower as well as leading display in the debts. "プロジェクト ミライ" converts to Job Mirai, as well as "題字 藤田咲" equates to Calligraphy: Fujita Saki. Evaluating by the data name, this would certainly have been utilized for the finishing.
spr_ae_pv015






These are usually utilized in Kimi no Taion"s PV, however they have a complete photo undetected in-game.
spr_ae_pvcmn

Extra message visuals for Leia.
spr_ae_test





In "nwbin" directory site, there"s 5 extra computer animation data (mot_pv032. container , mot_pv034. container , mot_pv035. container , mot_pv036. container , as well as mot_pv037. container that all have computer animations for tunes prepared at one factor. Every one of these, other than Golden Holy, are straight ports from queen.
mot_pv032 is computer animations for the track Vibrant x Tune. Going by the number, the various other worths for it compare with Hello/How are you?, taking into consideration that the tune has actually taken its place.mot _ pv034 is computer animations for the tune Packaged.mot _ pv035 is computer animations for I"ll Make You Do the Miku ♪ (You"ll Do It). This Miku drifts airborne throughout the computer animation, making it tough to see in-game. mot_pv036 is computer animations for Golden Holy Evening Rotting right into the Frost as well as Snow (Requiem for the Phantasma). This set likewise has a loophole factor oddly, which simply resets the computer animation back to start.mot _ pv037 is computer animations from StargazeR.Vivid x Tune and also StargazeR wear"t job in-game (provides a T-shaped posture), yet they can be checked out in a program that can watch 3DS computer animations. Every one of these computer animations were totally eliminated from Mirai 2/DX.
Extra Designs
Piano Woman

In nwbin, obj_mika009. container has an additional Piano Lady component (body just). The only distinction is that there"s a little structure distinction in one location. Nevertheless, the "a" possibly means "Alternative", potentially implying that an alternating variation of the Piano Woman component was intended, like just how some components in the queen collection have an alternative component. This was eliminated from Mirai 2/DX.
Initial Components


In nwbin, obj_meib101. container and also obj_kaib101. container include a reduced poly variation of Meiko"s and also Kaito"s component (originals). They wear"t appear to be made use of anywhere. As well as in this, Kaito"s coat is somewhat badgered. There"s likewise hair versions for these too.
Kimi no Taion
Rin Kimi no Taion

A Kimi no Taion component for Rin exists in documents obj_rinb038. container and also obj_rinh038. container. A Rin variation of Kimi no Taion might have been prepared. It has no unique outfit ID, and also it collapses the video game if changing component data. It"s additionally not coded right into the nwdb.bin (nwbin"s data source for the data). Likewise, the hair in fact makes it the biggest component documents dimension in the whole Mirai collection, 741KB, till these data were gotten rid of from Mirai 2/DX.
Meiko Kimi no Taion

Leia Component



pv_db. txt
Extra coding for a pv_017. The track name for it is Leia, so it feels like an additional Megurine Luka track was intended at one factor. This was initially implied to show up in Mirai prior to it showed up in queen Gallery, due to the fact that Mirai 1 was launched on March 8th, 2012, as well as Leia was included Gallery on May 15th, 2012.
# pv_017 # pv_017. day=20101125 # pv_017. song_name=Leia # pv_017. song_name_reading=れいあ # pv_017. bpm=190 # pv_017. rhythm=4 # pv_017. song_file_name=STRM_PV017_MIX # pv_017. sabi.start _ time=1.5 # pv_017. sabi.play _ time=30.5 # pv_017. movement.01=NULL # pv_017. difficulty.easy.version=1 # pv_017. difficulty.easy.script _ file_name=pv/pv _ 017_3ds_easy. dsc # pv_017. difficulty.easy.script _ style=0x11040100 # pv_017. difficulty.easy.level=2 # pv_017. difficulty.normal.version=1 # pv_017. difficulty.normal.script _ file_name=pv/pv _ 017_3ds_normal. dsc # pv_017. difficulty.normal.script _ style=0x11040100 # pv_017. difficulty.normal.level=2 # pv_017. difficulty.hard.version=1 # pv_017. difficulty.hard.script _ file_name=pv/pv _ 017_3ds_hard. dsc # pv_017. difficulty.hard.script _ layout=0x11040100 # pv_017. difficulty.hard.level=3 # pv_017. songinfo.music=ゆよゆっぺ # pv_017. songinfo.lyrics=ゆよゆっぺ # pv_017. songinfo.arranger=ゆよゆっぺ # pv_017. songinfo.illustrator=ゆよゆっぺ # pv_017. disp2d.use _ mask=1 # pv_017. disp2d.parallax _ 1=3 # pv_017. disp2d.parallax _ 2=15.6 # pv_017. disp2d.parallax _ 3=0.2 # pv_017. duet.num=0The tune declare it was eliminated nonetheless. The apply for the notes (. dsc) still exists. It feels like it was mosting likely to be a computer animated PV, because it has actually 2D Present coding. This tune was more than likely eliminated due to the epileptic images at the start, which would certainly have triggered seizures particularly with the 3D impact made it possible for.
If this is recovered by eliminating all the "#" (other than the extremely initial one), as well as including a disp_no code as well as establishing it to 2020 (the utilized numbers are 0-100, 1000-2010), the track is constantly secured, as well as can not be played at all. In Mirai DX, establishing the disp_no to a brand-new one (490) doesn"t job, so establishing it to an utilized one (0-470) does the very same point, however additionally ruins every one of the various other tracks" outfit IDs by utilizing the previous one (can be repaired by readying to their defaults on the food selection), eliminates some added tracks, as well as includes a 2nd Opposite Rainbow at the end of the listing.
It likewise consists of a code not utilized anywhere else called rhythm It has a feature, that makes the graphes (not heaven line in Mirai 2/DX) beginning at a various factor (4 being the default). So, if it"s readied to 3, they would certainly begin earlier than typical as well as end previously, and also if readied to 5, it would certainly begin later on as well as finish later on, that makes the graphes off of the circle (Mirai 1) and also blue line (Mirai 2/DX). Establishing it to 0 collisions the video game nonetheless, probably due to the fact that the graphes wouldn"t tons in all. It more than likely wound up never ever made use of, due to the fact that it wouldn"t truly issue being utilized or otherwise, as it would primarily not do anything if readied to its default (4 ).